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AI Insights · Timothy · January 2025

Top Educational Games Performance in Latvia Q4 2024

Explore the performance trends of the top educational games in Latvia during Q4 2024, with insights on downloads and revenue.

Top Educational Games Performance in Latvia Q4 2024

In the fourth quarter of 2024, the educational games category in Latvia saw varied performance across the top applications on a unified platform. This analysis, based on Sensor Tower data, provides insights into weekly downloads and revenue trends for these apps.

Minecraft Education maintained a consistent download rate, starting the quarter with approximately 448 downloads and ending with 381 downloads in the last week of December. However, no revenue data was reported for this period.

ALPA spēles latviešu valodā experienced fluctuations in both downloads and revenue. Weekly downloads peaked at 415 in late December, while revenue reached a high of $240 in mid-November.

Buddy.ai: Kids Learning Games saw a notable increase in downloads towards the end of the quarter, peaking at 564 in the week before Christmas. Revenue showed a downward trend, starting at $328 and closing at $196.

Lingokids - Play and Learn had a stable download performance, with numbers gradually increasing to a high of 314 in the final week of December. Revenue fluctuated, reaching a maximum of $560 in late October.

LogicLike: Kids Learning Games showed a mixed trend in downloads, with a noticeable increase to 252 downloads at the end of December. Revenue had its peak at $421 in late November.

For more detailed insights and data, visit Sensor Tower's platform. This analysis highlights the dynamic nature of the educational games market in Latvia, reflecting changing user preferences and engagement levels.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025